ILLU351 Contextual Character Design
From publication to entertainment, illustrators envision and invigorate characters that inspire audiences and have a lasting
impact. Students learn to capture expression and essence of characters through experimentation with performance, shape,
motion and gesture. These defined characters become a unique expression of the student's personal aesthetic that can be
marketed to a range of industries.
This course is designed to help artists develop a better understanding of character development through shape, personality and movement. Using a variety of techniques to create unique character concepts, artists will produce numerous character concepts for applications in film, game and publishing industries.
Using shape to create personality
This course emphasizes the importance of shape as a means to create personality and emotion in character design. From the simplest basic shape like squares and circles to more complex organic and geometric shapes, utilizing the characteristics of shape can produce dynamic and interesting character design
Telling a story
Developing strong and emotional characters is critical in visual storytelling. Each has it's own personality and attributes, and each has a story to tell. The most effective illustrations involves developed characters who have emotions, facial expression, and clothing, and attitude, and friends/family, and accessories.....All combine to create a character with a story!
50 Character Designs
Use basic shapes to create 50 character designs. (25) heads/(25) fully body. Moderately detailed sketches. Not too light.
2 Character Designs from Assignment One
Take 2 of Assignment 1’s characters and refine the design through body expression/poses. Must have at least 6 poses per character.
Examples: Running, jumping, sitting, crying, laughing, sighing.
Moderately detailed sketches.
Sci-Fi or Fantasy
Students must design three characters for a sci-fi or fantasy series based on prompt. One male, hero/villain. One female hero/villain. One male/female child. Characters must
be distinctly different shapes. Must be inked. No color. Must include three body expressions per character (expressions do not have to be inked but need to be very clean pencil).
2 Character Designs from Assignment Three
Take (2) concepts from Assignment Three and refine them based on Critique. Must redraw and color updated designs. Must create (6) facial expressions per character. Final design must be colored. Facial expressions must be inked. Must include inked turn-around (three poses, front/side/back for one of the two characters.
Cartoon Character Redesign
Choose a cartoon character from these. Research the history of the show and the target demographics. Then create a redesign/reimagined version of the character from the show. Must include turnaround. If changing the demographic/age group, must provide explanation why during critique. Design must remain true to the core concept of the show and character must still be recognizable. Provide sketches.
70 Animal Concepts
Drawings are not meant to be reality but must show the personality of the animal. (10) Birds, (10) Horses, (10) Fish, (10) Bulls/Cows, (10) Snakes, (10) Cats/Big Cats. Use Art of Drawing Animals for reference. Designs must vary in shape and size. Must be labeled and numbered.
Find a photo of a group of animals (no more than five and no less than three) and recreate them as an anthropomorphic cast of characters. The original animal that the character is based on must be clearly seen. Must draw character line up characters. Must be colored.
Vehicles, Inanimate Object and Robots
Create (15) Vehicles, Inanimate Objects and Robots with distinct personalities and shape. (5) Vehicles, (5) Inanimate Objects and (5) Robots.
Your Characters - Tell your own story!
Concept and create your own characters for a narrative that could be translated into film/illustration/comics/books etc. Must have three characters. All characters must have full color turnarounds and one character illustration. Must have one full color vehicle/inanimate object/robot (no turnarounds).
Must have character line up sheet. Must have three facial expressions and three body expressions for two of the characters (Facial expressions must be colored).
Must present idea to class (5-8 mins.).
Jan 11 - Assignment One - DUE - Must be placed in Dropbox before start of class.
Jan 16 - Assignment Two - DUE - Must be placed in Dropbox before start of class.
Jan 23 - Assignment Three - DUE - Must be placed in Dropbox before start of class.
Jan 30 - Assignment Four - DUE - Must be placed in Dropbox before start of class.
Feb 8 - Assignment Five - DUE - Must be placed in Dropbox before start of class.
Feb 20 - Assignment Six - DUE - Must be placed in Dropbox before start of class.
Feb 27 - Assignment Seven - DUE - Must be placed in Dropbox before start of class.
Mar 1 - Assignment Eight - DUE - Must be placed in Dropbox before start of class.
Mar 15 - Assignment Nine - DUE - Must be placed in Dropbox before start of class.
Archiving Your Work
Preparing each Final Illustration File.
1. All Final Artwork must be archived, both for Department and the college for promotional reasons; the Illustration Department will select student works for large full color prints to be displayed in the hallways of Hayman's Hall, for entries to be entered into various important competitions, the department's Illustrious Magazine, etc.
2. Each file must use the Department file naming convention and other pertinent/required information placed in the Metadata area.
3. Scan all work or be sure all finals are 300dpi and saved as JPG.
4. Be sure to flatten each image, please add a white 1/4" - 1/2" border to each final, clear guides and resize so that no side is longer than 18". Be sure that the image size is no smaller than 8" x 10".
5. Naming Convention: 'Save As' using the Department's Naming Convention; use TA2, TA3 and so forth or use ProjectA, ProjectB; no need to enter title of work here. Title of Work must be entered in the Metadata area and 'untitled' or TA2 or ProjectA is not acceptable.
6. Metadata; Metadata is information that is embedded in your image file. This data will be used by the faculty when completing competition entry forms and for giving you credit for your work when published, so it is imperative that you include all requested information.
Start by opening your file in Photoshop, go to File>File Info....click there and a new window will open. This is the window to enter the information for the Illustration Department and for the college.
7. Setting the correct color profile: To set the correct color profile, when your illustration is opened in Photoshop, go to Edit, near bottom of the Window, look for 'Convert to Profile' click on that link. A new window will open and look for 'Profile' and using the drop down menu select Adobe RGB (1998), click OK. Then save or save as to complete the task.